top of page

Inside PIXAR

Finding Inspiration in Every Turn

Who are the PIXAR Creators?  Let's explore together!

Cartoons in the Air

Our Story

A COLLABORATION BETWEEN ART & TECHNOLOGY
At Pixar, our goal is to make great films with great people.  We are proud of our tradition of creative and technical excellence and are always looking for talented people to enrich our work and our community. We believe it’s important for our studio to reflect the diversity of the society we live in and the worldwide audiences for whom we make our films.  Come see what we have to offer!

Meet The Team

Time Out London

To celebrate the release of 'Incredibles 2', we travelled to Pixar HQ, San Francisco, to find out how the effects supervisors, animators and artists create countless Oscar-winning movies.   We asked the technical professionals - how did you get your job?  To find out more about Pixar and the latest animated movies, visit timeout.com/film

How PIXAR's Toy Story 4 was Animated

The fourth installment in the beloved “Toy Story” franchise achieves a level of detail and realism unseen in any Disney/Pixar project yet. See how it all came to life at the legendary Pixar studios, step by step: beginning with the story and artwork stage, onto 3D computer modeling, shading and surfacing, layout, voice acting, character animation, simulation, lighting, effects, scoring, sound mixing, and the final render.

How Pixar Changed 3D Animation With Every Movie (Part 1, 'Toy Story' to 'Cars 2') | Movies Insider

Every Pixar movie has introduced its own technical problems, from creating the first fully computer-animated feature film with "Toy Story" to developing a stronger virtual camera for "WALL-E." In this episode of "Movies Insider," we take a look at how the unique worlds, characters, and practical challenges brought up by each Pixar movie pushed the studio to expand animation technology.

How Pixar Animates Human Characters | Movies Insider

Pixar broke new ground when it created "Toy Story" in 1995, but from there it still had a long way to go to perfect 3D animated characters. Over the years, Pixar's animators would figure out everything from proper human movement to skin to hair. They figured out how to smooth out skin in "Geri's Game." Then, when "The Incredibles" rolled around, they created new simulations to help control Mr. Incredible's muscle movements and Violet's long hair while also finding more accurate ways to light human skin. Violet's hair would later pave the way for long-haired characters like Colette in "Ratatouille" and the curly-haired heroine Merida of "Brave." Meanwhile, Pixar's shading tools would allow the animators to add even more striking details to their human characters' faces, while innovative new methods of animating crowd scenes came about in "Incredibles 2" and "Toy Story 4."

Apple Explained

Steve Jobs is best known for co-founding Apple, the most valuable company in the world, that’s created some of the most beloved tech products. But what you may not realize, is that he’s also responsible for helping to create some of the most beloved animated movies. Since he actually co-founded one of the first animation studios called PIXAR. That may seem a bit strange, since Steve Jobs was more interested in technology than Hollywood. So in this video, I’m going to explain why Steve Jobs started PIXAR, and how he helped make it successful. 

How PIXAR's Movement Animation Became so Realistic

Pixar gets its characters to move and emote by building them rigs and filling them with controls that allow animators to give them unique expressions and movements. "Toy Story 2" gave them the ability to adapt and reuse rigs for multiple characters, allowing a wide array of characters of all shapes and sizes.

Pixar’s Secret Formula For Making Perfect Films | The Art Of Film

When Pixar released the first installment of Toy Story in 1995, it wasn't just a technological marvel. It also elevated storytelling to a new level for animated films. Here are Pixar’s 5 essential rules of storytelling that are essential to understanding why their hit films like "Inside Out", "Up", and "Monsters Inc." feel so perfect.

How Pixar Makes Animated Clothes Look Real | Movies Insider

In Pixar’s “Onward,” two elf brothers turn their late father into a pair of pants. Their dad had the most technically complex costume Pixar’s ever done (per their production notes). The challenge for the costume animation team was to make something that was appealing, funny, physically plausible, & look like a person at first glance — but ultimately behave like an actual lump of cloth. We focus on Dad’s costume, since he’s at the center of the story & his clothing posed a particular challenge to Pixar’s character tailoring artists. It will be interesting to show how much animation/simulation work & creativity goes into a single outfit for a Pixar character. 

How Every Single Pixar Movie Advanced 3D Animation (Part Two: 'Brave' To 'Luca') | Movies Insider

Every Pixar movie has introduced its own technical problems, from Hank's tentacle animation in "Finding Dory" to the intense layering of cloth on the skeletons in "Coco." In this episode of "Movies Insider," we take a look at how the unique worlds, characters, and practical challenges brought up by each Pixar movie pushed the studio to expand animation technology. We break down the progress the studio has made over the years in different areas of computer technology, including cloth shading, hair simulation, volumetric clouds, and advanced character rigging. Here's how Pixar improved CG animation with every one of its films from 2012's "Brave" to 2021's "Luca."

How Pixar's Animation Has Evolved Over 24 Years, From ‘Toy Story’ To ‘Toy Story 4’ | Movies Insider

From “Toy Story” through “Toy Story 4,” Pixar has revolutionized animation in its nearly three decades of existence. Each new movie requires new technical innovations. “Monster’s Inc.” helped them create fur, “Ratatouille” helped them create wet fur, and “Finding Dory” led them to create an octopus from scratch. In “Toy Story 4,” which comes out June 21, they updated Bo Peep, created Forky, and made perhaps the most realistic-looking cat you’ll ever see in animated form.

A Rare Look Inside Pixar Studios | The New York Times

Melena Ryzik gets a rare behind-the-scenes look at the Pixar Studios complex in California.

How Actors Train Their Voices For Animated Movies | Movies Insider

In anticipation of “LEGO Movie 2: The Second Part,” we talked to voice acting coaches Joan Baker and Rudy Gaskins about some of the ways Hollywood actors train their voices for animated movies. 

PIXAR DOODLE DUEL

Time to try your hand at "doodling"...create characters like our PIXAR artists!

cat-5775895_1280.jpg

FUTURE CAREER OPPORTUNITIES

PIXAR3D169.webp
mcu-animation-disney-plus.jpg
Walt-Disney-Animation-Studios.jpg
bottom of page